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raytracing.PNG

Game Programmer/Engineer

Max McAndrew

Passionate game programmer with a love for bringing virtual worlds to life through code. With a solid foundation in software engineering and a deep understanding of game mechanics, I thrive on crafting immersive gameplay experiences. I am dedicated to continuous learning, always staying up-to-date with industry trends and emerging technologies. Whether collaborating with a team or diving into solo projects, I am committed to delivering polished, engaging games that captivate and entertain players.

PORTFOLIO

01

softbodysim.PNG

Programmer

A simple soft body simulation which utilizes the spring-mass model for real-time rendering and physics-based animation.

02

raytracing.PNG

03

nyrarender.PNG

Programmer

This 3D renderer utilizes rasterization techniques to show off reflectivity of different models

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